In Rave, the fighter sees a general speedup and most of his attacks recovery will be greatly reduced giving him the opportunity to link more easily his attack and strings. In the first Bloody Roar, whenever a player is in Beast Form, he can enter into the Beast Rave Form, or Rave, by pressing the Rave button. Taking damage from the opponent, in the beast form, will deduct from the beast gauge (as well as the life gauge), when the beast gauge is completely depleted the beast form will end if the opponent use a guard breaking attack on the fighter. This recoverable amount depend on a part of the damages previously taken, nearly 30%, by the fighter (representing in the life gauge by a blue bar). Since Bloody Roar 3, the Beast Form allows the fighter to execute an Air Cancel meaning that once the opponent is launched in the air the fighter can quickly jump and attack him without having to recover from their last move.Īs a beast, the fighters will see his life gauge automatically and slowly recovering. The damages as well as the mobility of the fighter are, most of time, increased and they gains in weight making them less vulnerable to throw attacks. Once the character transformed, the beast button could be used as a part of the attack arsenal, opening a new moveset to the player but also the use of cancel techniques. When a fighter see his Life gauge empty, the Beast and Life gauges will changes their place and forced the fighter to, automatically, enter into his Beast Form. In addition, characters can Beastorize without the Beast Gauge being filled up completely. Unlike previous installments, the Beast Gauge can now be charged up, with the Charge Power,at the expense of health as the Beast and Life gauges are now intertwined. In Bloody Roar 4, the Beast transformation systems change. When sufficiently filled up, a warning will be shown and pressing the beast button would transform the played character into their powerful and more agile animal form. You can fill up the beast gaugue by taking or giving hits (even if they are blocked). In each game, and during a match, you can see, as one of the display, the beast gauge (often under the life gauge). For example, if Yugo uses his counter move with really low health and he gets attacked, he will get KO'd but he still will counter-punch the other player, and will KO the other player if it also has really low health, but this doesn't happen in Extreme, with Yugo only getting KO'd and he won't counter-punch.This transformation, also called Beastorizing, comes with the use of the 'beast' button. There are some glitches present in Primal Fury that were fixed in Extreme.A voice can be heard saying "Bloody Roar Extreme" in the Japanese versions of Extreme, while Primal Fury doesn't play any sound (despite that one exists unused in the files), and neither do the international versions of Extreme in the Xbox. Shina was named Marvel in Japan, a name change which first happened in Bloody Roar 2. He is fully playable with all his moves and voices, but the prologue video doesn't play if you use him (while it can't be told that if it's intentional or a glitch, it also happened in Extreme), and as he isn't supposed to have a 2nd costume (In Extreme, only one player can use him as he is selectable as Yugo 3rd costume), trying to play as him with the alternate costume will make him use Yugo 1st costume model instead (as he is based in Yugo, it's probably a placeholder).
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